Objective:
Learn how to transition your blocks to utilize the new latticing technology.
Applies to:
- nTop 3.26+
Procedure:
Look for the deprecated block you are using in this guide and expand the section to learn how to transition into using the new latticing technology.
To gain a deeper understanding of the changes, please refer to the following articles:
To re-create this block, use the Branch Lattice block.
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- The first three inputs are the same as the deprecated block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
The new Collapse Lattice Vertices block has the same inputs as the deprecated version.
Follow the steps below to update to the new block:
-
- Add a Periodic Lattice block.
- Add a Graph Unit Cell in the Unit cell input (you can also select from other available Unit Cells, such as TPMS for Custom Implicit).
- Choose your Unit cell and its Orientation (orientation can now be defined from Unit Cell blocks, except for custom Unit Cells).
- Add a Cell Map between CAD Face in the Cell map input.
- Choose your first and second CAD faces (there is no need to reparameterize the CAD faces).
- Define the UVW count (this is the same as the deprecated input UVW divisions).
- Toggle the Linear option on (this option re-creates the same lattice as the deprecated block. Toggling off the Linear option creates curved lattice beams, for a more conformal result).
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add a Graph Unit Cell in the Unit cell input (you can also select from other available Unit Cells, such as TPMS for Custom Implicit).
- Add a Periodic Lattice block.
Details:
- CAD Face reparameterization is no longer needed.
- You have the ability to use other Unit Cells. You are no longer limited to the built-in, graph-only Unit Cell drop-down list.
- The default overload of the Cell Map Between CAD Face block will attempt to set the face’s UV origin, such that the map isn’t twisted. You can override this by changing to the more advanced overload.
Behavior to note:
- There is a new checkbox option to have linear or curved Unit Cells. This helps achieve a more conformal result when one or more CAD face(s) are very curvy. You can see the drastic change in results when there is only one Unit cell count in the U-direction with the curved CAD faces below:
Follow the steps below to update to the new block:
-
- Add a Periodic Lattice block.
- Add a Graph Unit Cell in the Unit cell input (you can also select from other available Unit Cells, such as TPMS for Custom Implicit).
- Choose your Unit cell and its Orientation (orientation can now be defined from Unit Cell blocks, except for custom Unit Cells).
- Add a Cell Map from CAD Face in the Cell map input (there is no need to reparameterize the CAD face).
- Define the UVW count (this is the same as the deprecated input UVW divisions).
- Define the Height of the Unit Cells (this option is the same as the deprecated input Offset distance).
- Toggle the Linear option on (this option re-creates the same lattice as the deprecated block. Toggling off the Linear option creates curved lattice beams, for a more conformal result).
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add a Graph Unit Cell in the Unit cell input (you can also select from other available Unit Cells, such as TPMS for Custom Implicit).
- Add a Periodic Lattice block.
Details:
- CAD Face reparameterization is no longer needed.
- You have the ability to use other Unit Cells, no longer limited to the built-in, graph-only Unit Cell drop-down list.
- The UVW guides of the Cell map will show once it’s built, which helps you define the UVW input.
Behavior to note:
- Height input is now a Scalar Field type, not just a scalar. This allows you to have varying heights.
-
0 isn’t accepted as a value for Height in Cell Map from CAD Face.
- If you use that to create a 2D Unit Cell and then extrude it or offset it, you need to use one of the honeycomb Unit Cells instead.
- You can enter a Height of 0.00001 mm.
- There is a new checkbox option to have linear or curved Unit Cells. This helps achieve a more conformal result when the CAD face is very curvy. You can see the drastic change in results when there is only one Unit Cell count in the U-direction with a curved CAD face below:
Follow the steps below to update to the new block:
-
-
Add a Delaunay Lattice block.
- Add your point list to the Vertices input.
- Select Mesh Edges for the Method.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Select Include surface.
-
Add a Delaunay Lattice block.
Details:
-
The new block features more options for constructing the lattice:
-
Method allows you to choose how the lattice is constructed from the vertices. The options are:
- Mesh Edges, Vertex Centroid, and Dual.
- Include Surface toggles lattice beams connecting on the surface.
-
Method allows you to choose how the lattice is constructed from the vertices. The options are:
- This is a “built-in custom block." You can right-click and export it to see the underlying blocks used to create it.
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- Add your lattice to the Lattice input.
- Choose a Geometric order (this step would have been done during meshing, but it is now included here).
- Define the number of Subdivisions (this step would have been done during meshing, but it is now included here).
- Add your material in the Material input.
Details:
- FE Lattice Component has two overloads.
- The FE Mesh (input 1) overload is a Custom Block and is now deprecated.
- When converting to the Lattice overload, you need to provide two additional inputs: Geometric order and Subdivisions. These can be obtained from the FE Lattice Mesh used in the deprecated overload.
Behavior to note:
- The deprecated warning for the FE Mesh overload only appears when you run the block.
- To switch from one overload to the other, you need to clear all the block inputs.
Follow the steps below to update to the new block:
-
-
Add a Lattice from Volume Mesh block.
- Add your volume mesh to the Volume mesh input.
- Select Mesh Edges for the Method.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Select Include surface.
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Add a Lattice from Volume Mesh block.
Details:
-
The new block features more options for constructing the lattice:
-
Method allows you to choose how the lattice is constructed from the vertices. The options are:
- Mesh Edges, Vertex Centroid, and Dual.
- Include Surface toggles on lattice beams that connect on the surface.
-
Method allows you to choose how the lattice is constructed from the vertices. The options are:
To re-create this block, use the Merge Lattices block.
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- The first two inputs are the same as the deprecated block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
-
- Add an Orthofoam Lattice block.
- Add a point list to the Vertices input.
- Add a Vector to the Scale vector input.
- Define a Valency value.
- Define a Thickness value.
- Add an Orthofoam Lattice block.
There is no 1:1 equivalent for this block, but we offer increased options for filtering and removing through different blocks. Use the following methods to update your workflow.
Options:
-
- Choose a Filter block. There are many different Filter options available, including thickness, angle, connectivity, and containment.
- These blocks are split out to offer you more options for each filter criteria. You can now select conditions like greater than, less than, or equal to.
- Choose a Utility block from the Architected Materials tab to remove beams. These blocks include:
- Remove Any Beams, Remove Floating Beams, and Remove Open Beams.
- Choose a Filter block. There are many different Filter options available, including thickness, angle, connectivity, and containment.
Example:
-
- Add a Filter Beams by Containment block.
- Input the Lattice and Region you used in the Remove Beams block.
- Set the Inside region to 'Partial' if the Containment is set to 'Full' in the Remove Beams block.
- Add a Filter Beams by Containment block.
To re-create this block, use the Extrude Lattice block.
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- The first three inputs are the same as the deprecated block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
Follow the steps below to update to the new block:
-
-
Add a Lattice from Surface Mesh block.
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Define your Method. The new methods match up as:
- Surface edges = Mesh Edges
- Surface vertex centroid = Vertex Centroid
- Surface dual = Dual
- Surface boundary = Mesh Boundary
- Surface features = Mesh Features
- Quad central axis face surface = no equivalent setting
- Tri prism surface = no equivalent setting
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
-
Define your Method. The new methods match up as:
-
Add a Lattice from Surface Mesh block.
There are two methods to recreate this block:
Method 1:
-
- Add a Rectangular Volume Lattice.
- Add a volume to the Volume input.
- Add a TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit Cell).
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Toggle the Trim option on.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Rectangular Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit Cell).
- Add a Rectangular Cell Map block.
- Add a volume to the Volume input.
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Define the Mid-surface offset value.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Rectangular Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded Edges toggled off.
- Define the Feature tolerance.
- Add a TPMS Unit Cell with Offset.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior keep the Trim option on.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
-
There is a difference in how Unit Cells are tessellated:
-
The deprecated blocks had the infinite cell map starting with the first cell’s centroid at the origin.
-
In the new blocks, we begin tessellation at the cell maps corner.
-
Behavior to note:
- Rectangular Volume Lattice and the Rectangular Cell Map blocks have the default frame behavior. The Frame’s origin and cell map starting point is the min. point of the Volume’s bounding box. You can override this by providing your own Frame.
There are two methods to recreate this block:
Method 1:
-
- Add a Cylindrical Volume Lattice.
- Add a volume to the Volume input.
- Add a TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Define the Cell radius, the Cell height, and the Arc count.
- Add a Frame in the Frame input. Leave it at the default settings.
- Toggle the Trim option on.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Cylindrical Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a TPMS Unit Cell with Offset in the Unit cell input.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Add a Cylindrical Cell Map.
- Input an Implicit body for your Volume.
- Define the Cell radius, Cell height, and Arc count.
- Toggle Linear off.
- Add a Frame in the Frame input. Leave it at the default settings.
- Define the Mid-surface offset value.
- Add a TPMS Unit Cell with Offset in the Unit cell input.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Cylindrical Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded Edges toggled off.
- Define the Feature tolerance.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior:
- Set the Unit cell Orientation to VUW.
- Keep the Trim option on.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
Behavior to note:
- Cylindrical Volume Lattice and the Cylindrical Cell Map blocks have the default frame behavior. You can override this by providing your own Frame.
There are two methods to recreate this block:
Method 1:
-
- Add a Spherical Volume Lattice.
- Add a volume to the Volume input.
- Add a TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Define the Cell radius.
- Divide the value of the Latitude count by 2 (when you are recreating your deprecated block).
- Define the Longitude count.
- Add a Frame in the Frame input. Leave it at the default settings.
- Toggle the Trim option on.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Spherical Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a TPMS Unit Cell with Offset in the Unit cell input.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Add a Spherical Cell Map.
- Input an Implicit body for your Volume.
- Define the Cell radius.
- Divide the value of the Latitude count by 2 (when you are recreating your deprecated block).
- Define the Longitude count.
- Toggle Linear off.
- Define the Mid-surface offset value.
- Add a TPMS Unit Cell with Offset in the Unit cell input.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Spherical Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded Edges toggled off.
- Define the Feature tolerance.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior:
- Set the Unit cell Orientation to VUW.
- Keep the Trim option on.
- Divide the value of your Latitude count by 2.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
Behavior to note:
- Spherical Volume Lattice and the Spherical Cell Map blocks have the default frame behavior. You can override this by providing your own Frame.
To re-create this block, use the Trim Lattice block.
-
- The first three inputs are the same as the deprecated block.
- Toggle Rounded edges to off.
- Define the Feature tolerance.
- Use Rounded edges to round out the trimmed lattice beams. The rounded beams stick out past the body that was used to trim.
There are two methods to recreate this block:
Method 1 - Simple :
This method recreates the 'All Touching' Fill type option.
-
- Add a Rectangular Volume Lattice.
- Add a volume to the Volume input.
- Add a Graph Unit Cell.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit cell).
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Toggle the Trim option off.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add a Rectangular Volume Lattice.
Method 2 - Advanced:
-
- Add a Periodic Lattice block.
- Add a Graph Unit Cell.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit cell).
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Trim Cell Map block (this is to allow the trimming options that are offered in the deprecated block).
- Add a Rectangular Cell Map block.
- Add a volume to the Volume input.
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Add a body to the Body input (this is the body that trims the Cell Map).
- Set the Fill Type to your desired fill.
- Choose the Cells to remain as 'Inside'.
- Add a Rectangular Cell Map block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add a Graph Unit Cell.
- Add a Periodic Lattice block.
Details:
-
There is a difference in how Unit Cells are tessellated:
-
The deprecated blocks had the infinite cell map starting with the first cell’s centroid at the origin.
-
In the new blocks, we begin tessellation at the cell maps corner.
-
To re-create this block, use the Voronoi Surface Lattice block.
-
- The first input is the same as the deprecated block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add a Mesh input.
To re-create this block, use the Voronoi Volume Lattice block.
-
- The first input is the same as the deprecated block.
- Define a Thickness value (this removes the need for a separate Thicken Lattice or Thicken Body block).
- Add an optional Mesh input if desired (the optional Mesh input will create different results due to the algorithm used. If you need an exact replica, use the deprecated block).
Details:
- This block uses a new algorithm when it creates a Voronoi with a mesh input. The speed of the process has been improved, but it won't create 1:1 results with the deprecated block.
There are two methods to recreate this block:
Method 1:
-
- Add a Rectangular Volume Lattice.
- Add a volume to the Volume input.
- Add a Walled TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit cell).
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Toggle the Trim option on.
- Define the Approx. thickness value.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Rectangular Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a Walled TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to UVW (the default when you choose your Unit cell).
- Add a Rectangular Cell Map block.
- Add a volume to the Volume input.
- Right-click on the Unit cell size and create a variable.
- Define the Unit cell size.
- Add a Frame in the Frame input (the tessellation begins in the cell map's corner, instead of the cell's center. To recreate the old version, we need to use a Frame to edit the tessellation).
- Add a Vector to the Origin input.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Use the X, Y, and Z chips from the Cell size variable properties and input them into Operand A for their respective Divide blocks.
- Set Operand B to 2 for each Divide block.
- Add Divide blocks in each of the X, Y, and Z inputs.
- Add a Vector to the Origin input.
- Define the Mid-surface offset value.
- Define the Approx. thickness value.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Rectangular Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded Edges toggled off.
- Define the Feature tolerance.
- Add a Walled TPMS Unit Cell with Offset.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior keep the Trim option on.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
-
There is a difference in how Unit Cells are tessellated:
-
The deprecated blocks had the infinite cell map starting with the first cell’s centroid at the origin.
-
In the new blocks, we begin tessellation at the cell maps corner.
-
Behavior to note:
- Rectangular Volume Lattice and the Rectangular Cell Map blocks have the default frame behavior. The Frame’s origin and cell map starting point is the min. point of the Volume’s bounding box. You can override this by providing your own Frame.
There are two methods to recreate this block:
Method 1:
-
- Add a Cylindrical Volume Lattice.
- Add a volume to the Volume input.
- Add a Walled TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Define the Cell radius, the Cell height, and the Arc count.
- Add a Frame in the Frame input. Leave it at the default settings.
- Toggle the Trim option on.
- Define the Approx. thickness value.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Cylindrical Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a Walled TPMS Unit Cell with Offset in the Unit cell input.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Add a Cylindrical Cell Map.
- Input an Implicit body for your Volume.
- Define the Cell radius, Cell height, and Arc count.
- Toggle Linear off.
- Add a Frame in the Frame input. Leave it at the default settings.
- Define the Approx. thickness value.
- Define the Mid-surface offset value.
- Add a Walled TPMS Unit Cell with Offset in the Unit cell input.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Cylindrical Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded Edges toggled off.
- Define the Feature tolerance.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior:
- Set the Unit cell Orientation to VUW.
- Keep the Trim option on.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
Behavior to note:
- Cylindrical Volume Lattice and the Cylindrical Cell Map blocks have the default frame behavior. You can override this by providing your own Frame.
There are two methods to recreate this block:
Method 1:
-
- Add a Spherical Volume Lattice.
- Add a volume to the Volume input.
- Add a Walled TPMS Unit Cell with Offset.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Define the Cell radius.
- Divide the value of the Latitude count by 2 (when you are recreating your deprecated block).
- Define the Longitude count.
- Add a Frame in the Frame input. Leave it at the default settings.
- Toggle the Trim option on.
- Define the Approx. thickness value.
- Define the Mid-surface offset (this is the same as the approx. bias length).
- Add a Spherical Volume Lattice.
Method 2:
-
- Add a Periodic Lattice block.
- Add a Walled TPMS Unit Cell with Offset in the Unit cell input.
- Choose your Unit cell.
- Set the Orientation to VUW.
- Add a Spherical Cell Map.
- Input an Implicit body for your Volume.
- Define the Cell radius.
- Divide the value of the Latitude count by 2 (when you are recreating your old block).
- Define the Longitude count.
- Toggle Linear off.
- Define the Approx. thickness value.
- Define the Mid-surface offset value.
- Add a Walled TPMS Unit Cell with Offset in the Unit cell input.
- Add a Trim Lattice block.
- Insert the Periodic Lattice block you made from above.
- Choose the Volume from the Spherical Cell Map as your Body input.
- Choose Lattice to remain "Inside".
- Rounded edges toggled off.
- Define the Feature tolerance.
- Add a Periodic Lattice block.
Details:
- When you are replicating the old behavior:
- Set the Unit cell Orientation to VUW.
- Keep the Trim option on.
- Divide the value of your Latitude count by 2.
- Approx. bias length has been renamed to Mid-surface offset. This has been changed in the deprecated block as well.
Behavior to note:
- Spherical Volume Lattice and the Spherical Cell Map blocks have the default frame behavior. You can override this by providing your own Frame.
Toolkit blocks
Toolkits are pre-packaged reusable workflows or utilities that are shipped with the software. Toolkit blocks can be found in the last five tabs of the modeling ribbon and are categorized based on their specific applications: Additive Manufacturing, Architected Materials, Design Analysis, Lightweighting, and Topology Optimization.
- This block is replaced by using Filter Beams by Connectivity with Closed as input for Connectivity.
-
- The new Conformal Branching Lattice block has the same inputs as the deprecated version now with added input for "Thickness"
-
- The new Infill Delaunay Lattice block has changed from an implicit body to a lattice.
- A new Method input has been added to specify mesh features for lattice body creation.
- Two new optional inputs have been added, Include surface and Rounded edges.
-
- The new Infill Lattice between Faces block has changed from an implicit body to a lattice.
- A new Orientation input has been added.
- The Origin position and Flip UV inputs have been removed.
-
- The new Infill Orthofoam Lattice block has changed from an implicit body to a lattice.
- Scale factor, Valency, and Rounded Edges have been added as new inputs.
-
- The new Infill Tet Lattice block has changed from an implicit body to a lattice.
- Method, Include surface, Rounded edges, and Tolerance have been added as new inputs.
-
- The new Infill Volume Lattice block has changed from an implicit body to a lattice.
- Unit Cell, Orientation, and Rounded edges have been added as new inputs.
- The Lattice type input has been removed
- The Beam thickness input has been renamed to Lattice thickness.
-
- The new Infill Voronoi Lattice block has changed from an implicit body to a lattice.
- Rounded edges and Mesh have been added as new inputs.
- The Feature size input has been removed
-
- The inputs for the Merge Shell and Infill block are the same.
- The Infill body input now requires a lattice instead of an implicit body.
-
- The inputs for the Perforate Body block are the same.
- The Hole size input was renamed to Hole Diameter.
-
- The new Remove Any Beams block has changed from a graph to a lattice.
- The Tolerance input has been removed now that beam nodes are being used to specify rather than proximity.
- Containment has been added as a new input.
- The new Remove Floating Beams block has the same inputs as the deprecated version.
- The new Remove Open Beams block has the same inputs as the deprecated version.
- The new Subtractive Lattice Texture Blended block has the same inputs as the deprecated version with additional control of the orientation of the unit cell.
- The Depth input can now be a field instead of a scalar input.
- The new Subtractive Lattice Texture block has the same inputs as the deprecated version with additional control of the orientation of the unit cell.
- The Depth input can now be a field instead of a scalar input.
- The new Surface Lattice from CAD Face block has changed from a graph to a lattice.
- The Remesh shape input is now Method.
- Thickness has been added as a new input.
- The new Tet Lattice from CAD Body block has changed from a graph to a lattice.
- The Remesh shape input is now renamed Method.
- Include surface input has been added to generate a lattice on the surface of the CAD body.
- Beam Thickness has been added as a new input.
- The new Voronoi Bubbles block has the same inputs as the deprecated version.
- The new Voronoi Deboss block has the same inputs as the deprecated version with the added control of Spatial weighting.
- The new Voronoi Emboss block has the same inputs as the deprecated version with the added control of Spatial weighting.
- The new Voronoi Surface Lattice from CAD Face block has the same inputs as the deprecated version with the added control of Spatial weighting and Beam thickness.
- The new Conformal Foam Lattice block has changed from an implicit to a lattice.
- The Remesh shape input is now renamed Method.
- Foam Type has been added as a new input.
- Rib height has changed from a scalar input to a field.
- To achieve the same results as this block did previously, use the Infill Volume Lattice block and leave the Rounded edges input unchecked.
- The Lattice type input has been divided into two new inputs, Unit cell and Orientation.
- The underlying technology of this block has changed but there are no changes to the inputs or block type.
- The new Structural Ribbing block has changed from an implicit to a lattice.
- Rib height has changed from a scalar input to a field.
- The new Voronoi Structural Ribbing block has changed from an implicit to a lattice.
- The underlying technology of this block has changed but there are no changes to the inputs or block type.
- To achieve the same results as this block did previously, use the Infill Voronoi Lattice block and leave the Rounded edges input unchecked.