nTop 5.8 is here! This release features our new Get CAD blocks that enable the extraction of CAD geometry in new programmatic ways. As with every release, nTop’s dedicated support team is ready to answer your questions. Please visit support.ntop.com to gain access to helpful tutorials and support articles.
Get CAD Blocks
- The new “Get CAD” Blocks enable more convenient and efficient ways to extract CAD geometry for use in a programmatic workflow. You can programmatically extract CAD geometry by extracting all bodies and faces or filtering them by name or color.
- Location: Modeling > Utilities
Get CAD Bodies
- Description: Extracts all CAD Bodies from a Part or Component.
- Part: Part from which to get Bodies.
- Output: CAD Body List
Get CAD Bodies by Color
- Description: Extracts all CAD Bodies from a Part or Component based on color.
- Part: Part from which to get Bodies.
- Body Color: Color of Bodies to get.
- Output: CAD Body list
Get CAD Bodies by Name
- Description: Extracts all CAD Bodies from a Part or Component based on name.
- Part: Part from which to get Bodies.
- Body Name: Name of the CAD Bodies to get.
- Output: CAD Body list
Get CAD Faces
- Description: Extracts all CAD Faces from a CAD body, Part, or Component.
- Part: Part from which to get Faces.
- Output: CAD Face List
Get CAD Faces by Color
- Description: Extracts all CAD Faces from a CAD Body, Part, or Component based on color.
- Part: Part from which to get Faces.
- Color: Color of Faces to get.
- Output: CAD Face list
Tips
- If you are extracting by color and do not know the specific color of the face/body you’re looking for, you can click on that face in the CAD object in the viewport to make it a variable in the notebook. Then, use the properties to find the color.
- Remember that color can be assigned at the body or face levels, depending on how the file was created in the CAD system. If you’re trying to get CAD Bodies by Color and it doesn’t seem to work, try using the Get Faces by Color or vice versa.
Block Updates
- We have promoted the Map Bitmap to Plane block from beta into production. You can now find it located in Utilities > Transforms.
Bug Fixes
- We fixed an issue with the Overhang Constraint block used in Topology Optimization workflows that caused some optimizations to finish before convergence.
- We fixed an issue with Cell Map from CAD Face and Cell Map between CAD Faces that caused artifacts at cell map boundaries in some scenarios when using an implicit unit cell.
- We updated the error message in Smoothen Body to be clearer when the Grid Size input value is too small.
- We fixed an issue with the Scalar Field property of Point that caused a null bounding box to be returned.
- We fixed an issue with the Map Bitmap to Plane block that caused nTop to exit unexpectedly in some instances.