Objective:
Learn how to create a Voronoi surface texture.
Procedure:
1. Start with joined and meshed CAD surfaces
2. Create a Voronoi Texture
-
- Add Random Points on Mesh block.
- Insert the Remeshed Surface variable into the Mesh input
- Set the Point Count to 10,000
- Set Relaxation Iteration to 30
- Set a Random Seed
- Add a Voronoi Surface Lattice
- Insert the Random Points on Mesh as the Seed Points
- Set a Thickness of 0.4 mm
- Insert the Remeshed Surface as the Mesh
4. Texture the Body
-
- Add a Boolean Subtract
- Insert the main CAD Implicit Body as the Primary Body
- Insert the Implicit Body from the Voronoi Surface Lattice block as the Subtraction Bodies
- Add a Boolean Subtract
And that’s it! You’ve successfully created a Voronoi surface texture.
Are you still having issues? Contact the support team, and we’ll be happy to help!
Download the Example file:
- How can I vary the cell size of a Voronoi surface lattice?
- How to modify geometry using Ramps
- How to Create Variable Lattice Thickness using Simplex Noise