How to create a Voronoi surface texture


Learn how to create a Voronoi surface texture.


1. Start with joined and meshed CAD surfaces

2. Create a Voronoi Texture

    • Add Random Points on Mesh block.
    • Insert the Remeshed Surface variable into the Mesh input
      • Set the Point Count to 10,000
      • Set Relaxation Iteration to 30
      • Set a Random Seed
    • Add a Voronoi Surface Lattice 
      • Insert the Random Points on Mesh as the Seed Points
      • Set a Thickness of 0.4 mm
      • Insert the Remeshed Surface as the Mesh


4. Texture the Body

    • Add a Boolean Subtract
      • Insert the main CAD Implicit Body as the Primary Body
      • Insert the Implicit Body from the Voronoi Surface Lattice block as the Subtraction Bodies


And that’s it! You’ve successfully created a Voronoi surface texture

Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

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