How to map a bitmap onto a curved surface

Objective:

Applying a bitmap on a curved surface.

Applies to:

  • Texturing
  • Debossing

Procedure:

1. Import the image using the Import Bitmap block (What are beta blocks?)

2. Apply the Bitmap to a plane using the Map Bitmap to Plane block.

3. Import the custom block attached below:

4. Use the Remap Spherical Field.

    • Drag and drop the color Scalar field from Map Bitmap to Plane block.
    • X mapping length is the length chip on the Import Bitmap block.
    • Y mapping length is the width chip on the Import Bitmap block.

5. Set up the Sphere you wish to apply the Bitmap.

6. Use a combination of Offset Body and Mix block to deboss the image.

7. Use Set Body Bounding Box to view your final implicit.

mceclip0.png

mceclip2.png

And that’s it! You’ve successfully applied bitmap on a sphere

Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

More on this topic:

Keywords:

 surface field map custom block remap spherical how-to bitmap deboss cb curved 
Was this article helpful?