How to map a bitmap onto a curved surface


Applying a bitmap on a curved surface.

Applies to:

  • Texturing
  • Debossing


1. Import the image using the Import Bitmap block (What are beta blocks?)

2. Apply the Bitmap to a plane using the Map Bitmap to Plane block.

3. Import the custom block attached below:

4. Use the Remap Spherical Field.

    • Drag and drop the color Scalar field from Map Bitmap to Plane block.
    • X mapping length is the length chip on the Import Bitmap block.
    • Y mapping length is the width chip on the Import Bitmap block.

5. Set up the Sphere you wish to apply the Bitmap.

6. Use a combination of Offset Body and Mix block to deboss the image.

7. Use Set Body Bounding Box to view your final implicit.



And that’s it! You’ve successfully applied bitmap on a sphere

Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

More on this topic:


 surface field map custom block remap spherical how-to bitmap deboss cb curved 
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